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Tuesday, January
23, 2001
Media & Streaming Media Players on 99% of Computers
Media Metrix, a leader in Internet and Digital Media measurement
worldwide, today reports that media players now are installed
on 99 percent of U.S. home PCs, enabling these computers
to deliver both online and offline digital-audio and video
to consumers. Streaming-media players, the subset of media
players that enable real-time access of digital-audio and
video over the Internet, also are now installed on 99 percent
of U.S. home PCs. In November 2000, 47 percent of U.S.
home computer users (both PC and Mac) used a media player,
while 40 percent used a streaming-media player.
"As a result of aggressive bundling campaigns, media
players and streaming media players are now installed on
nearly every home PC in the United States, but growth of
consumers' usage of them is flattening," said Steve
Coffey, Executive Vice President, Media Metrix. "To
close the gap between what people can do and what they actually
do, the industry must continue to develop content and better
delivery systems that encourage users to take advantage of
the digital video and audio capabilities they have."
In the streaming-media category, RealNetworks' RealPlayer
maintains the largest share of users. In November 2000, 28
percent of all U.S. home computer users used RealPlayer,
22 percent used Windows Media Player (versions 6 and 7) and
four percent used Quicktime (version 4). In contrast, 22
percent of these same users used RealPlayer in January 2000,
17 percent used Windows Media Player (versions 6 and 7) and
three percent used Quicktime (version 4).
NAPM and Forrester's Report on eBusiness
The National Association of Purchasing Management (NAPM)
and Forrester Research, Inc. announce the release of the
NAPM/Forrester Research Report On eBusiness, a first-of-its-kind
report that tracks online activity for both manufacturing
and nonmanufacturing organizations.
"There's a significant incoming wave of online B2B
activities. Almost half of the corporate purchasers surveyed
report being in the earliest stage of adopting the Net. At
the same time, an overwhelming number of these respondents
see the Net as an important part of their plans," said
Bruce D. Temkin, group director at Forrester. "With
this report, we'll be able to provide an ongoing tracking
mechanism for this upcoming eBusiness surge."
The Report On eBusiness also revealed that during the past
three months, 61% of organizations have bought indirect materials
online and nearly 40% of manufacturers have purchased direct
materials online. More than 15% of companies did some purchasing
via an online auction, with manufacturers having used them
more than twice as often as nonmanufacturers.
"Relationships with suppliers are changing. While organizations
aren't yet buying a large portion of their goods online,
there's significant momentum to use the Net for things like
identifying new suppliers and collaborating with suppliers.
But suppliers have a lot of work to do. For every purchaser
that was pleased with the online capabilities of their suppliers,
four others felt that these offerings weren't very good," added
Temkin.
"Comments made by respondents, such as 'deciding on
appropriate initiative,' 'problems with implementation,'
'resistance to change,' and 'funding,' point out some of
the issues facing organizations in implementing or deciding
upon an eBusiness solution," added Kelly-Green.
News Tidbits (appears every day on the front page)
- A new technology called "Eye Vision" which produces
Matrix-like effects for instant replays will be used in this
Sunday's Super Bowl. The advanced technology, which will
only be used on a small handful of replays, produces a 3D
effect of a play that the camera can "pan" around.
The technology will be shown off on the Internet, after the
Super Bowl at SuperBowl.com.
Return to January 2001 News Archive
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