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Thursday - September 14, 2000

Internet to Influence Kid and Teen Spending Offline

Kids and teens are expected to spend $4.9 billion via the Internet in 2005, but they are expected to spend an estimated $21.4 billion off-line based on information that they have found on the Internet, according to new research from Jupiter Communications, Inc., the worldwide authority on Internet commerce. Jupiter released the research today during the company's fifth annual Digital Kids Forum in San Francisco. Although teens often experiment with new and innovative online products, winning their time and attention is becoming increasingly difficult. Businesses must broaden their online marketing efforts and focus on driving off-line purchases, not online transactions.

A new Jupiter Consumer Survey asked more than 1,500 teens about their online shopping behavior; 15 percent of teens actually purchase online today. Teens said they buy online low-priced items or media goods, including CDs, albums, books, and videos, and clothing. However, an additional 49 percent of teens said they use the Internet to research goods and products —and purchase them off-line—increasing the impact that the Internet has on those items as well as on higher priced items such as gaming consoles, PC peripherals and software that teens often research online.

"While the online teen population is expected to continue to increase, teens will still spend a limited number of dollars online," said Anya Sacharow, an analyst with Jupiter. "To capture the greater off-line influenced dollars, marketers must provide teens with information on their products and services that would impel them to purchase off-line, and not solely concentrate on driving quick transactions online."

Sacharow advises that multichannel and traditional players invest in their online offerings to educate, communicate, and reaffirm brand value and drive teens to off-line sources for purchase. Businesses also must keep gender-based interests in mind for targeting teens: girls gravitate toward familiar off-line brands; boys are not as brand-sensitive and search for content regardless of the source.

In research released yesterday, June 2000 Media Metrix data measuring at home Internet use found that teens, ages 12 to 17, spend an average of 303 minutes per month versus young adults, ages 18 to 34, who spend an average of 656 minutes; and adults, ages 35 to 49, spend an average of 804 minutes. Jupiter's analysts believe that the low Internet use by teens is attributed to teens' active schedules, necessity of sharing online time at home with other family members; and the perception of the Internet as an entertainment and communication tool largely, not as a productivity tool.

Time this group spends online researching products and services to drive off-line transactions can be even more valuable for advertisers. Publishers that capture the precious online kid and teen time can earn a larger part of the expected $900 million in 2005 that businesses will spend to target these online users.



Online Advertisers Dodge Kids
According to Forbes:

"Most kids know not to accept candy from strangers. They also know not to tell strangers where they live or what their names are. But if the stranger is a marketing executive hiding behind a funny Web site that's giving away Pokémon cards for such simple bits of information, the line between right and wrong becomes a little less clear.

The Federal Trade Commission (FTC) was concerned enough about children's privacy that last year it passed the Children's Online Privacy Protection Act. Since the act became effective in April 2000, AdRelevance, a New York-based research division of Media Metrix, saw a 56% decline in advertising targeting children (between May 2000 and July 2000). It's not surprising, then, that advertising targeting parents and families grew 96% during the same period..."

Click here for the full story.

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