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Monday - July 10, 2000

$3 Billion to be Spent on Online Sporting Goods

Consumers are expected to spend approximately $3 billion in sporting goods, apparel, footwear, and event tickets online in 2003 according to research unveiled today by Jupiter Communications, Inc., a worldwide authority on Internet commerce. Unlike many other Internet industries that have seen large-scale cannibalization of traditional revenues and audiences, sports content actually presents an incremental business opportunity.

According to Jupiter, fears of cannibalization within the Internet sports category are unfounded due to the near-term and future realities of the narrowband Internet. Online sports consumption tends to be one of the most important segments in the consumer content pace. Jupiter research indicates that online sports content is ranked as one of the top five favorite activities of online consumers and consumption centers around complimentary, rather than replacement, content.

Patrick Keane, senior analyst for Jupiter's sports research, advises media companies to focus on today's narrowband world. Less than five percent of the US online population has broadband connection from their home, indicating linear programming will not be a reality in the next few years. "Leagues, teams, and broadcasters securing high-dollar rights fees shouldn't fear that the Internet will cannibalize viewership or effect gate revenue," said Keane. "Sports content providers will reap incremental revenue as the Internet continues to exist as a complementary channel and medium."

Keane recommends that companies engaging in the Internet sports sector must take advantage of this growing sector by diversifying their revenue streams. Depressed commerce margins must encourage commerce players to diversify through advertising and content partnerships. Media players should consider adding Internet commerce revenue to help companies to experiment on expanded offerings to consumers and advertisers.

Keane specifically advises sports leagues and organizations, traditionally sustained on rights and merchandising revenues alone, that the Internet affords the opportunity to diversify revenues through paid content, licensing, syndication, advertising, and commerce. Jupiter's research on the Internet sports sector revealed that one third of the expected $3 billion dollar market in 2003 will represent online purchase of sporting event tickets. In addition, practical convergent programming will flourish in sports media. Jupiter research indicates that more than half of the online audience either sometimes or often watches television while online.


Internet Health Commerce to Reach $10 Billion
US consumers are expected to spend $10 billion on health-related products online in 2004, but they are unimpressed by the current online offerings, according to research unveiled by Jupiter Communications, Inc, a worldwide authority on Internet commerce. Since the health industry faces several logistical, regulatory and delivery barriers, players must partner to create a seamless, convenient online experience in order to survive.

Jupiter's new online health research, unveiled today during the opening session of the inaugural Jupiter Online Health Forum in Orlando, Fla., indicated that 45 percent of online consumers access the Internet for health information, but they remain skeptical about purchasing health products online. In a Jupiter Consumer Survey of more than 1,600 online consumers, 49 percent of respondents stated that they do not buy health products online because they feel that it is more convenient to pick up such items when doing other shopping. Consumers also cited difficulty in returning items to an online merchant and slow product delivery as significant deterrents.

"The health industry has seen a number of changes in the past year, but players have not reached the point where they are offering the features that would secure consumers' wallet share for health products online," explained Claudine Singer, an analyst with Jupiter's Health Market Module. "Players in the online health field must develop both online and off-line relationships, as necessary, to enable the delivery of comprehensive, seamless convenience across products and services."

Singer suggests that sites work quickly to either partner or purchase other players to create the best possible end-to-end offerings. To date, many health partnerships have focused on exclusivity, which may offer short-term benefits but will limit the value for consumers in the long run by compromising the site's future business prospects. Jupiter believes that the companies that will ultimately succeed in owning customers are the ones that can leverage the Web platform to enable the fulfillment of those customers' continuum of needs-no matter what the customers' health maintenance organization (HMO), pharmacy benefits manager (PBM), or physician affiliation might be, or what product, information, or service they might need. Businesses must streamline and automate communications across providers, consumers, and health insurance payers.

Consumers are expected to spend $10 billion in health commerce by 2004, up from $200 million in 1999. This spending surge will be fueled by several factors: a burgeoning health sector with well-financed players spending marketing dollars feverishly, a growing online population that is more comfortable with shopping online, and the emergence of women as online buyers. According to Jupiter, commerce dollars for the online health segment are highly fragmented:

  • Pharmaceutical sales will account for about $4.5 billion of the total $10 billion spent in 2004, representing a dominant 45 percent of online health spending; however, only 2.5 percent of that $4.5 billion will have shifted from the traditional channel, because players will continue to struggle to adequately address reimbursement issues.
     
  • Nutraceuticals will generate $1.7 billion, or 17 percent of the online health market, in 2004. This represents a channel shift of approximately seven percent in this category, which includes vitamins and other herbal supplements.
     
  • Sales of personal care and over-the-counter (OTC) products will reach $2.3 billion and $600 million, respectively. Similar to the nutraceuticals segment, a multitude of players will mark the competition for dollars in these categories.

Jupiter's research also showed that online advertising dollars for the health space will grow from the $100 million in 1999 to a still-modest $700 million by 2004. Online health will only represent five percent of overall online ad dollars, a figure too low to significantly impact the multitude of existing content players. This suggests that the market cannot sustain the current glut of players in this segment and a shakeout looms. It also implies that despite the impressively high margins advertising affords, content players cannot live by ad dollars alone and that convergence with commerce and ultimately connectivity players is thus inevitable.

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